How To Repair Tools Minecraft
This article is about repairing via grindstones or crafting. For repair via anvils, run across Anvil § Repairing. For repair via the Mending enchantment, see Mending.
Detail repair is a feature that allows players to repair damaged tools, armor, or other items with durability by combining them in the crafting grid or a grindstone.
Contents
- ane Usage
- 2 Formula for uses restored
- 3 Anvil Repair
- 3.i Combination
- iii.two Unit repair
- iv Video
- 5 History
- 6 Trivia
- 7 Gallery
- 8 See also
- ix References
Usage [ ]
Ii items of the same type and textile tin exist placed anywhere on the crafting grid or grindstone, which results in a single repaired item. The immovability of the repaired detail equals the sum of the onetime items' durability plus a 'repair bonus' of 5% of the particular'due south maximum uses, up to a limit of the maximum durability for that item. Repairing gives a slight benefit in conserving inventory space, as it combines two non-stackable objects into i.[1]
The repaired object is never enchanted even if both items were to have the exact same enchantments, with the exception of curse enchantments, which are transferred to the repaired item. Therefore, using a "junk" item in a repair may sometimes be useful for removing an unwanted enchantment from an item prior to enchanting it again. Tools made of dissimilar materials (for example, a wood and a rock pickaxe) cannot exist combined.
Formula for uses restored [ ]
The formula for determining how many uses a repaired detail can have restored to information technology in the crafting box, is as follows:
min(Item A uses + Item B uses + floor(Max uses / twenty), Max uses)
where "floor" ways circular down to the smaller integer, and "min(x,y)" means the smallest of ten or y.
Case: Two stone axes have 10 and 45 uses. A newly crafted stone axe would have 61 uses.
- 10 + 45 + 132/20 = 55 + 6.6 = 61
Or, in terms of percentage (approximated):
- 7.5% + 34% + 5% = 46.v%
The greatest benefit is gained when the ii items accept a combined durability of at most approximately 95%, in any combination, such as 47.5% + 47.5%, 94% + ane%, ten% + 10% or any other values that total 95% or less. The social club in which items are combined does non matter; one sequence of repairs gives exactly the same durability as whatsoever other.
In the example, repairing a stone tool restores a bonus of 6 durability, which is actually merely 6/132 = 4.5%. The precise combined durability for efficient repairs is shown in the following tabular array.
Item | Actual bonus (%) | Bodily bonus (uses) | Combined durability (%) | Combined durability (uses) |
---|---|---|---|---|
Gilded tools | iii.0% | ane | 97.0% | 32 |
Wooden tools | 5.0% | 3 | 95.0% | 57 |
Stone tools | 4.5% | vi | 95.five% | 126 |
Iron tools | 4.8% | 12 | 95.ii% | 239 |
Diamond tools | 5.0% | 78 | 95.0% | 1484 |
Netherite tools | 5.0% | 101 | 95.0% | 1931 |
Carrot on a stick | 3.8% | 1 | 96.2% | 25 |
Flintstone and steel | 4.half-dozen% | iii | 95.4% | 62 |
Fishing rod | 4.6% | 3 | 95.4% | 62 |
Shears | 4.six% | 11 | 95.4% | 228 |
Bow | iv.nine% | xix | 95.1% | 366 |
A perfect repair is theoretically possible, simply unlikely in practise. Combining items whose combined immovability is more than 100% actually wastes more resources than merely using tools until they break.
The precise combined durability for efficient repairs for all types of armor is shown in the post-obit table.
Armor piece | Actual bonus (%) | Bodily bonus (uses) | Combined durability (%) | Combined durability (uses) |
---|---|---|---|---|
Leather helmet | iii.vi% | ii | 96.4% | 53 |
Leather boots | 4.half dozen% | 3 | 95.iv% | 59 |
Leather leggings | four.0% | 3 | 96.0% | 72 |
Leather chestplate | 4.9% | 4 | 95.one% | 77 |
Gold helmet | 3.9% | 3 | 96.1% | 74 |
Gold boots | 4.4% | 4 | 95.6% | 87 |
Gilded leggings | four.8% | 5 | 95.2% | 100 |
Gold chestplate | 4.iv% | 5 | 95.6% | 108 |
Iron helmet | 4.8% | 8 | 95.2% | 157 |
Atomic number 26 boots | four.6% | 9 | 95.iv% | 186 |
Iron leggings | 4.ix% | 11 | 95.i% | 214 |
Iron chestplate | v.0% | 12 | 95.0% | 229 |
Diamond helmet | 5.0% | 18 | 95.0% | 327 |
Diamond boots | iv.ix% | 21 | 95.1% | 408 |
Diamond leggings | 4.8% | 24 | 95.2% | 471 |
Diamond chestplate | 4.9% | 26 | 95.ane% | 502 |
Netherite helmet | 4.ix% | twenty | 95.1% | 387 |
Netherite boots | 5.0% | 24 | 95.0% | 457 |
Netherite leggings | 4.9% | 27 | 95.one% | 528 |
Netherite chestplate | 4.nine% | 29 | 95.1% | 563 |
Anvil Repair [ ]
An anvil can also repair items in two different ways. This costs experience levels, only dissimilar the grindstone, the anvil preserves or tin even raise the target's enchantments. The anvil can combine the enchantments on 2 like items, or rename any item (not just the ones information technology can repair). The costs are circuitous, so a summary is given hither.
The repair price is stored in a repairCost
value.
Combination [ ]
Two items of the same type are put into the input slots; the first one is the item to be repaired and the 2nd one is to be merged into the first. The second item'southward durability is added to the beginning, and if applicable, some or all enchantments from the second item are added.
Unit repair [ ]
Some items can be repaired by "covering" the damage with a specific material. The detail to be repaired is put into the get-go input slot, and the corresponding material is put into the second slot. Each material particular (unit) heals the item'due south durability by 25% its maximum durability, rounded down.
Annihilation non listed below does not have a unit repair item, and can be repaired only by consuming another case of itself.
Item | Cloth |
---|---|
Wooden Sword | Planks |
Leather Cap | Leather |
Stone Sword | Cobblestone |
Fe Helmet | Iron Ingot |
Golden Helmet | Gold Ingot |
Diamond Helmet | Diamond |
Netherite Helmet | Netherite Ingot |
Turtle Shell | Scute |
Elytra | Phantom Membrane |
Video [ ]
History [ ]
Java Edition | |||||
---|---|---|---|---|---|
one.0.0 | September 27, 2022 | Notch teased that the upcoming prerelease would take item repairing via crafting table,[3] [4] [5] and that he had discarded the idea of a dedicated "repair tabular array".[6] | |||
Beta 1.ix Prerelease two | Added the capability to repair items. | ||||
i.four.two | ? | Bonus for (traditional) item repairing is reduced to 5%. Prior this update, this bonus was 10% of the max immovability. | |||
12w41a | Added the anvil. The original item repair system is unchanged. | ||||
1.14 | 18w48a | Item repair is now washed with the grindstone. | |||
one.14.iii | Pre-Release 3 | Item repair can at present exist done with the crafting grid again in addition to the grindstone. | |||
Pocket Edition Blastoff | |||||
v0.12.1 | build i | Added the capability to repair items and added the anvil. | |||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.one | Added the capability to repair items in crafting filigree and crafting table using classic ui. | |||
Boulder Edition | |||||
1.11.0 | beta ane.11.0.one | Items can now be repaired in grindstone. | |||
Legacy Console Edition | |||||
TU7 | CU1 | ane.0 | Patch i | Added the capability to repair items. | |
TU15 | 1.05 | Changed repairing tools in the inventory to allow only tools that are non enchanted (because enchantments are lost). This is different to the Coffee Edition, where repairing enchanted tools in the inventory is possible and results in the loss of the enchantment. |
Trivia [ ]
- Working on an anvil doesn't remove enchantments to items, but they can be removed by repairing them on a crafting grid or grindstone.
Gallery [ ]
-
A series of screenshots showing the new item repair interface.[7]
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Attempting to combine two enchanted items in a crafting tabular array e'er results in an unenchanted item, even if the ii items accept the same enchantments.
See also [ ]
- Crafting
- Tiers
References [ ]
- ↑ "@CymonsGames If item 1 has x uses left, and detail ii has 10 uses left, you'll end upwards with something like 25 uses in the final product." – @notch (Markus Persson) on Twitter, September 27, 2022
- ↑ MCPE-71859
- ↑ https://twitter.com/notch/status/118711323029811200
- ↑ https://twitter.com/notch/status/118712950377820161
- ↑ https://twitter.com/notch/status/118726317247172609
- ↑ https://twitter.com/notch/condition/118726804675637248
- ↑ https://twitter.com/Dinnerbone/condition/254689806309797888
Source: https://minecraft.fandom.com/wiki/Item_repair
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